Call of Duty®Warzone 2.0

User Experience / Video Game

Call of Duty: Warzone 2.0 is a free-to-play battle royale video game developed by Infinity Ward and Raven Software. Released Nov. 16th 2022

Game Trailer

Launch Trailer of Call of Duty Warzone 2.0

Roles & Responsibilities

As a member of the development team for the Warzone 2.0 release, my primary responsibility was to oversee and manage the Contracts feature within the game. Contracts are a crucial aspect of Warzone, as they are in-game assets that players can collect to create unique gameplay experiences and earn supplemental rewards. My role involved developing repeatable user flows that would reduce design redundancy in the future. This meant that I was responsible for designing the Contracts system in a way that would be scalable and sustainable, ensuring that it would continue to function smoothly even as the game continued to evolve and grow. In Warzone 2.0, we wanted to take the Contracts feature to the next level. We achieved this by refreshing fan-favorite contracts and introducing brand new ones, creating a diverse range of gameplay mechanics for players to engage in. Our goal was to ensure that the Contracts system had its own unique feel, so we updated the player-facing side of the system with new voiceovers, user interface presentation, and an overall refreshed player experience.



A look at the contract system in play

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